NEW NATURE Ontological exploration of digital rocks.

NEW NATURE is an ongoing exploration of how we generate digital rocks. The research investigate how we idealise nature through virtual landscapes and how this is reflecting how we think, imagine and speak about it. I am developing a new procedural technique for generating an alternative aesthetic of what a rock is in a virtual landscape and, by creating it as a digital plastiglomerate (half rock and half plastic), I aim to question our digital idealisation. Digital materiality is becoming part of how we perceive reality.


The following digital plastiglomerates are the first results of a new procedural technique for digital rocks.

This is not a rock. This is not real . This is a digital representation of what a rock should be. It is one of the limitless rocks generated through a procedural system, a computing method that automatically creates large amounts of content starting from given initial values. These 3d rocks are rendered through mathematical models that imitate physical processes, from the the lighting of the environment to material behaviour. We can now create infinite fake hyper-realistic representations of a rock, but they come with a restricted aesthetic. Why? an ideological limit of our visual imaginary - as in what we think/ imagine a rock should look like - and a technological limit of the assets we built, based on our mathematical models. These models come from our desire to understand reality, to control complexity. We simplified reality through models so that we may understand it. We use them to simulate and study specific conditions and now these models are creating a new aesthetic, a new reality that we can comprehend. The resulting pictures are infiltrating our visual imaginary and consequently influencing our perception of reality. As we enter into a time where a digital representation of a object is becoming more real than the object itself, new nature is a disruptive tool that embraces this condition. It proposes an alternative technique for generating procedural rocks. The resulting aesthetic is something different, something that doesn’t really look like a real rock, nether like a digital one but it’s the mere represent of the condition of what a rock could be today, a digital plastiglomerate.

Davide Piscitelli